The format is red, green, blue, alpha with values in hex ranging from 00 to FF. The first two code lines colour the yellow coin's bottom left corner, the next two code lines colour the bottom right corner, then the next two code lines colour the top right corner and lastly the last two code lines colour the top left corner. This code colours the yellow coins red, green, blue and yellow. It is best that this code is turned on after the file select screen. ![]() This code colours the yellow coins pink (the first 8 code lines), the blue coins white although actually grey (the next 8 code lines) and the red coins cyan (the last 8 code lines). Please note that although there are four colour values for the sparkles, it only works well if you use just two different colour values, duplicated. Alpha determines how transparent the sparkles are, use higher values for less transparent so, for example, 40 is transparent but FF is not at all transparent (transparency should work on a real N64 as well as emulators). The 2nd, 4th, 6th and 8th code lines control the BBAA values and are 00FF. So in this code the 1st, 3rd, 5th and 7th code lines control and the RRGG colour values and are 0000. ![]() ![]() Each group of four values at the end of each code line controls the colour of the sparkles in the format RRGGBBAA (red, green, blue and alpha), split onto two lines. This code changes the colour of the sparkles from objects such as a Koopa shell to black. Use D-pad down to change mario's colour to Luigi, D-pad up for Waluigi, D-pad left for Wario and L for the normal Mario colour. This code compliments the 'Change Mario to 1 of 5 different sizes' code.
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